This is a beginner question that should be available from the first google result but I can't find it.
I have this method that plays an animation using an Animator
:
IEnumerator popDownAnimation(string c)
{
animator = GetComponent<Animator>();
animator.Play("Pop Down Animation");
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).normalizedTime > 1 && !animator.IsInTransition(0));
animator.Play("New State");
}
Can't remember where I got it from, but yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).normalizedTime > 1 && !animator.IsInTransition(0));
isn't working. It's instantly jumping from "Pop Down Animation" to "New State", so the "Pop Down Animation" doesn't have a chance to play.