you need to add event listeners and handlers when they are required and remove them when they are no longer needed. you will use your own logic for your needs, but here's an example:
button.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownEventHandler);
function mouseDownEventHandler(evt:MouseEvent):void
{
evt.currentTarget.addEventListener(MouseEvent.MOUSE_UP, mouseUpEventHandler);
evt.currentTarget.addEventListener(MouseEvent.ROLL_OUT, rollOutEventHandler);
trace("Mouse Down");
}
function mouseUpEventHandler(evt:MouseEvent):void
{
evt.currentTarget.removeEventListener(MouseEvent.MOUSE_UP, mouseUpEventHandler);
evt.currentTarget.removeEventListener(MouseEvent.ROLL_OUT, rollOutEventHandler);
trace("Mouse Click (Mouse Up)");
}
function rollOutEventHandler(evt:MouseEvent):void
{
evt.currentTarget.removeEventListener(MouseEvent.MOUSE_UP, mouseUpEventHandler);
evt.currentTarget.removeEventListener(MouseEvent.ROLL_OUT, rollOutEventHandler);
trace("Roll Out");
}
if you have a lot of buttons which behave the same way, you should create a custom button class of which all of your buttons would be instances.