Basically I am trying to load the image as a texture using QPixmap:
texture[T_WALL] = bindTexture(QPixmap(":/images/wall.png"), GL_TEXTURE_2D);
The code works on my development machine, but not in the vm / other pcs without QT. Initially I was using jpegs and just assumed that I messed up the plugins, but as I understand, no plugins are needed for png files so I have no idea where the problem is.
Results are the same when loading local files and using Qt resources.
I am deploying libgcc_s_dw2-1.ddl, mingwm10.dll, QtCore4.dll, QtGui4.dll, QtOpenGL4.dll. Do I need anything else?