I found this interesting project https://blogs.infosupport.com/adding-noise-using-a-wpf-shader-effect/ at the end can find the download link.
The problem is when I set to compile x64, visual studio 2019 designer show this error:
InvalidOperationException: PixelShader must be set on ShaderEffect.
The project can be compiled and works, but the designer just show that error, what made impossible to work in that way. This only not happen on my project, also happens on the example project when change all to compile in x64
Same happens on MS Blend. Some idea?