I'm creating a small wpf game, where I need some collision detection. I have some fish, which are drawn in expression blend, and I need to know when they collide. But I don't really know how to implement this.
I would like to use per pixel collision detection, and use the bounding rectangle as a cut-off (don't look for collision outside).
But is this at all the smartest way to implement collision detection? I have a path on each figure, is this information useful. As I see it, I don't achieve much from it, because it's not straight lines, but curved.
Any help will really be appreciated :)