I have a public uint variable denoting 'which round' it is and a function that advances rounds and does processing alongside the round advancement:
uint public round;
function completeRound() public inPaused() inRound() {
if (round == 6) {
// win
} else {
reduceByHalf();
round.add(1);
}
}
If i run this in remix, it runs 4 times and then consistently fails on the 5th, indicating that a function suddenly needs to be payable:
transact to Playingwithsmartcontracts.completeRound errored: VM error: revert. revert The transaction has been reverted to the initial state. Note: The called function should be payable if you send value and the value you send should be less than your current balance. Debug the transaction to get more information.
If I comment out round.add(1) right under where reduceByHalf is called, the code works all day long. I can click it indefinitely with no errors in Remix.
Strangely, this started as an Enum to track the rounds and that had the same exact problem. While advancing the enum, i could do it 5 times before the above failure and commenting it out made everything work.
reduceByHalf code doesnt seem to be the offender, but it is shown below in case it has a bearing on the problem:
struct Foo {
address owner;
uint mintedRound;
uint winningRound;
}
struct FooOwner {
uint[] foos;
uint totalWinningFoos;
}
uint[][5] roundFoos;
uint[][5] roundWinners;
mapping(uint => Foo) public winningFoos;
mapping(address => FooOwner) public fooOwners;
uint totalWinningFoos;
function shuffleFoos (uint256[] memory _array) internal view returns(uint[] memory){
uint[] memory clone = cloneArray(_array, _array.length);
for (uint256 i = 0; i < clone.length; i++) {
uint256 n = i + uint256(keccak256(abi.encodePacked(msg.sender, block.timestamp))) % (clone.length - i);
uint256 temp = clone[n];
clone[n] = clone[i];
clone[i] = temp;
}
return clone;
}
function cloneArray(uint256[] memory _array, uint256 _length) internal pure returns (uint256[] memory) {
uint256[] memory array = new uint256[](_length);
for (uint256 i = 0; i < _length; i++) {
array[i] = _array[i];
}
return array;
}
function reduceByHalf() internal {
uint[] memory clone = shuffleFoos(roundFoos[round]);
uint halfLength = 0;
halfLength = roundFoos[round].length.div(2);
for (uint w = 0; w < halfLength; w++) {
uint fooId = clone[w];
roundWinners[round].push(fooId);
winningFoos[round].winningRound = round;
address fooOwner = winningFoos[fooId].owner;
fooOwners[fooOwner].totalWinningFoos = fooOwners[fooOwner].totalWinningFoos.add(1);
}
totalWinningFoos = totalWinningFoos.add(halfLength);
}
As far as I know, I am not sending value, and not sure why it only thinks im sending value on transaction execution 5.
Would anyone be able to help me understand what Remix/Solidity is mad about?
I totally must not be understanding somehthing but it looks like it's something about the number 5... I can advance the round to 6, but as soon as I set the uint value to 5 is when I start seeing these problems.... so wierd....