Using Qt Quick 3D QML and without having additional C++, how could I multiply two quaternions?
I have a fixed rotation value given in quaternion (Qt.quaternion(a,b,c)
), to which I would like to add a variable part.
Documentation is very scarce about that (I only found quaternion and Transform) and apparently there is no "times()" property similar to the one from vector. On the C++ side, I can multiply and normalize quaternions (QQuaternion)