I'm working on an online multiplayer game on Unity using Photon PUN and I'm having problems with the room CustomProperties.
In the original lobby screen, when I change the room properties it updates for all players, but when I start the game, loading a new level, I want to use CustomProperties so the MasterClient can set the same start time for all players. I'm setting/getting the custom properties from a Game Settings class attached to a DoNotDestroyOnLoad GameObject and the following getter/setter:
private static T GetProperty<T>(string key, T deafult)
{
if (PhotonNetwork.CurrentRoom.CustomProperties.TryGetValue(key, out object value))
{
return (T)value;
}
else return deafult;
}
private static void SetProperty(string key, object value)
{
ExitGames.Client.Photon.Hashtable table = PhotonNetwork.CurrentRoom.CustomProperties;
if (table.ContainsKey(key))
{
table[key] = value;
}
else
{
table.Add(key, value);
}
}
When I load the new scene, the previous CustomProperties remain unchanged, and new changes appear locally but do not appear for other players. I have tried using OnRoomPropertiesUpdate() but it doesn't activate after loading the new scene. Is there maybe something else that needs to be attached to a DoNotDestroyOnLoad object?