I have worked on a sample app, which records what user says and plays them backwards. I have used CoreAudio to achieve this. Link to app code.
As each sample is 16-bits in size(2 bytes)(mono channel). You can load each sample at a time by copying it into a different buffer by starting at the end of the recording and reading backwards. When you get to the start of the data you have reversed the data and playing will be reversed.
AudioFileID outputAudioFile;
AudioStreamBasicDescription myPCMFormat;
myPCMFormat.mSampleRate = 16000.00;
myPCMFormat.mFormatID = kAudioFormatLinearPCM ;
myPCMFormat.mFormatFlags = kAudioFormatFlagsCanonical;
myPCMFormat.mChannelsPerFrame = 1;
myPCMFormat.mFramesPerPacket = 1;
myPCMFormat.mBitsPerChannel = 16;
myPCMFormat.mBytesPerPacket = 2;
myPCMFormat.mBytesPerFrame = 2;
AudioFileCreateWithURL((__bridge CFURLRef)self.flippedAudioUrl,
kAudioFileCAFType,
&myPCMFormat,
kAudioFileFlags_EraseFile,
&outputAudioFile);
AudioFileID inputAudioFile;
OSStatus theErr = noErr;
UInt64 fileDataSize = 0;
AudioStreamBasicDescription theFileFormat;
UInt32 thePropertySize = sizeof(theFileFormat);
theErr = AudioFileOpenURL((__bridge CFURLRef)self.recordedAudioUrl,kAudioFileReadPermission, 0, &inputAudioFile);
thePropertySize = sizeof(fileDataSize);
theErr = AudioFileGetProperty(inputAudioFile, kAudioFilePropertyAudioDataByteCount, &thePropertySize, &fileDataSize);
UInt32 dataSize = fileDataSize;
void* theData = malloc(dataSize);
UInt32 readPoint = dataSize;
UInt32 writePoint = 0;
while( readPoint > 0 )
{
UInt32 bytesToRead = 2;
AudioFileReadBytes( inputAudioFile, false, readPoint, &bytesToRead, theData );
AudioFileWriteBytes( outputAudioFile, false, writePoint, &bytesToRead, theData );
writePoint += 2;
readPoint -= 2;
}
free(theData);
AudioFileClose(inputAudioFile);
AudioFileClose(outputAudioFile);