i have been tinkering in pygame quite a bit, but whenever i run the program, all i get is a blank screen(no errors). I know it's not a problem with my code because i copied another persons program off the internet and that didn't even work. I am on Mac os. About 1 month back i wrote this code and it was working then, but now all i get is a blank screen. How can i fix this problem?(I have also looked at other similar questions and none of those solutions worked) Here is my code anyway (used a tech with tim tutorial):
import pygame
import neat
import time
import os
import random
WINDOW_WIDTH = 500
WINDOW_HEIGHT = 800
BIRD_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join('imgs','bird1.png'))),pygame.transform.scale2x(pygame.image.load(os.path.join('imgs','bird2.png'))),pygame.transform.scale2x(pygame.image.load(os.path.join('imgs','bird3.png')))]
PIPE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join('imgs','pipe.png')))
BASE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join('imgs','base.png')))
BG_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join('imgs','bg.png')))
class Bird:
IMGS = BIRD_IMGS
MAX_ROTATION = 25
ROT_VEL = 20
ANIMATION_TIME = 5
def __init__(self,x,y):
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.vel = 0
self.height = self.y
self.img_count = 0
self.img = self.IMGS[0]
def jump(self):
self.vel = -10.5
self.tick_count = 0
self.height = self.y
def move(self):
self.tick_count += 1
d = self.vel * self.tick_count + 1.5 * self.tick_count**2
if d >= 16:
d = 16
if d < 0:
d -= 2
self.y += d
if d < 0 or self.y < self.y + 50:
if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else:
if self.tilt > -90:
self.tilt -= self.ROT_VEL
def draw(self,win):
self.img_count += 1
if self.img_count < self.ANIMATION_TIME:
self.img = self.IMGS[0]
elif self.img_count < self.ANIMATION_TIME*2:
self.img = self.IMGS[1]
elif self.img_count < self.ANIMATION_TIME*3:
self.img = self.IMGS[2]
elif self.img_count < self.ANIMATION_TIME*4:
self.img = self.IMGS[1]
elif self.img_count == self.ANIMATION_TIME*4+1:
self.img = self.IMGS[0]
self.img_count = 0
if self.tilt <= 80:
self.img = self.IMGS[1]
self.img_count = self.ANIMATION_TIME*2
rotated_img = pygame.transform.rotate(self.img, self.tilt)
new_rect = rotated_img.get_rect(center=self.img.get_rect(topleft = (self.x, self.y)).center)
win.blit(rotated_img, new_rect.topleft)
def get_mask(self):
return pygame.mask.from_surface(self.img)
def draw_window(win,bird):
win.blit(BG_IMG, (0,0))
bird.draw(win)
pygame.display.update()
def main():
bird = Bird(200,200)
win = pygame.display.set_mode((WINDOW_WIDTH,WINDOW_HEIGHT))
clock = pygame.time.Clock()
running = True
while running:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
bird.move()
draw_window(win, bird)
pygame.quit()
quit()
if __name__ == '__main__':
main()