tl;dr:
I'm a shader newbie and I'm trying to port an HLSL shader to GLSL.
What is the GLSL equivalent for RWTexture2D<float4> whatever;
?
I need to programmatically create a texture inside a shader.
Longer version:
I'm trying to port the "slime shader" from this video to GLSL, and load it in a web page (at the moment I'm using Three.js).
I managed to code the pseudo-random hash function and display the noise on screen, but now I'm stuck.
(Here's the HLSL shader code)
In the original shader there is this: RWTexture2D<float4> TrailMap;
and I can't find a way to make something similar in my shader. All the info that I have found online is about loading external textures, but what I need is a texture that is created and modified inside the shader (and it seems to me that the way GLSL handles textures is not very beginner friendly).
I also tried using this converter. What I get is uniform image2D TrailMap;
but it gives me this error:
'image2D' : Illegal use of reserved word
What am I missing?
image2D
withsampler2D
- Rojo