I am currently developing my first hololens 2 application. In it, I create an interactable with box collider at runtime. In the Unity editor I can grab and move it around, but on Hololens, if I try to grab it, nothing happens. Does anyone have any leads on why this could be?
EDIT: The Example App is installed and Hand Tracking works as intended. The issue seems to not be caused by faulty sensors
Gaze and commit
instead of it, more information please see:Introducing instinctual interactions – Hernando - MSFT