im trying to implement sharpen,blur hlsl shader code into my application
i referenced learnopengl tutorial and excuted glsl code and that was fine
https://learnopengl.com/Advanced-OpenGL/Framebuffers
when i implement those glsl code to hlsl code and run it
it doesnt apply effect here is my hlsl code
exture2D screenTex;
SamplerState splr :register(s0);
const float offsetX =1.0f/1600.0f;
const float offsetY = 1.0f / 900.0f;
float4 main(float2 tc : Texcoord) : SV_TARGET
{
float4 color;
//Kernels
float2 offsets[9] =
{
float2(-offsetX, offsetY), //top - left
float2(0.0f, offsetY), //top - center
float2(offsetX, offsetY), //top - right
float2(-offsetX, 0.0f), //center-left
float2(0.0f, 0.0f), //center-center
float2(offsetX, 0.0f), //center-right
float2(-offsetX, -offsetY), //bottom - left
float2(0.0f, -offsetY), //bottom - center
float2(offsetX, -offsetY) //bottom-right
};
//for sharpen effect
/*float kernel[9] = {
-1, -1, -1,
-1, 9, -1,
-1, -1, -1
};*/
float kernel[9]=
{
1.0f / 16.0f , 2.0f / 16.0f, 1.0f / 16.0f,
2.0f / 16.0f , 4.0f / 16.0f, 2.0f / 16.0f,
1.0f / 16.0f , 2.0f / 16.0f, 1.0f / 16.0f
};
float3 col = float3(0.0f, 0.0f, 0.0f);
[unroll]
for (int i = 0; i < 9; ++i)
{
col += screenTex.Sample(splr, tc + offsets[i]).rgb * kernel[i];
}
color = float4(col, 1.0f);
return color;
}
if i run these code there is no change on my scene
i think there is issue in texture sampling with texture coordinate
ps i checked offscreen rendering works fine, and simple effect code like inversion and grayscale
it does work correctly
what is problem i need help