0
votes

I tried everything but nothing seems to work. According to me, the path of the image is correct. (though I have attached an image for reference). This is the error I am getting -

════════ Exception caught by image resource service ════════════════════════════
The following assertion was thrown resolving an image codec:
Unable to load asset: start.png

When the exception was thrown, this was the stack
#0      PlatformAssetBundle.load
package:flutter/…/services/asset_bundle.dart:225
<asynchronous suspension>
#1      AssetBundleImageProvider._loadAsync
package:flutter/…/painting/image_provider.dart:668
#2      AssetBundleImageProvider.load
package:flutter/…/painting/image_provider.dart:651
#3      ImageProvider.resolveStreamForKey.<anonymous closure>
package:flutter/…/painting/image_provider.dart:504
...
Image provider: AssetImage(bundle: null, name: "start.png")
Image key: AssetBundleImageKey(bundle: PlatformAssetBundle#2bd13(), name: "start.png", scale: 1.0)
════════════════════════════════════════════════════════════════════════════════

this is **pubspec.yaml*-

name: foodfast description: A new Flutter project.

publish_to: 'none'

version: 1.0.0+1

environment: sdk: ">=2.7.0 <3.0.0"

dependencies: flutter: sdk: flutter

splashscreen: ^1.3.5

cupertino_icons: ^1.0.0 firebase_auth: ^0.20.0+1 cloud_firestore: ^0.16.0

dev_dependencies: flutter_test: sdk: flutter

flutter:

uses-material-design: true

assets: - assets/start.png

sign_in.dart

import 'package:flutter/material.dart';

class SignIn extends StatefulWidget {
  @override
  _SignInState createState() => _SignInState();
}

class _SignInState extends State<SignIn> {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: new AppBar(
        title: new Text('sign in'),
      ),
      backgroundColor: Colors.white,
      body: Center(
          child: ListView(
        children: <Widget>[
          Image(image: AssetImage('start.png'), fit: BoxFit.cover),
          new Text('text below image')
        ],
      )),
    );
  }
}

reference for path of image

3

3 Answers

3
votes

You need to add your path of image first i.e. assets and then add image name

Image(image: AssetImage('assets/start.png'), fit: BoxFit.cover),
1
votes

Provide the full path even if you have already given it in pubspec.yaml.

Hence, it should be 'assets/start.png'

1
votes

Use full path like 'assets/start.png' in your image path.

Image(image: AssetImage('assets/start.png'), fit: BoxFit.cover),