Well, I'm using VirtualStringTree to create kind of a process manager...
I run into trouble because of updating the tree with a timer set to 1000ms (cpu usage is too high for my application retrieving a lot of data (filling about 20 columns).
So I wonder how would one build kind of a cache system so I can update the tree only when something changed which I guess seems to be the key decrementing the cpu usage for my application a lot?
Snip:
type
TProcessNodeType = (ntParent, ntDummy);
PProcessData = ^TProcessData;
TProcessData = record
pProcessName : String;
pProcessID,
pPrivMemory,
pWorkingSet,
pPeakWorkingSet,
pVirtualSize,
pPeakVirtualSize,
pPageFileUsage,
pPeakPageFileUsage,
pPageFaults : Cardinal;
pCpuUsageStr: string;
pIOTotal: Cardinal;
...
end;
If my application starts I fill the tree with all running processes. Remember this is called only once, later when the application runs I got notified of new processes or processes which are terminated via wmi so I dont need to call the following procedure in the timer later to update the tree...
procedure FillTree;
begin
var
NodeData: PProcessData;
Node: PVirtualNode;
ParentNode: PVirtualNode;
ChildNode: PVirtualNode;
Process: TProcessItem;
I : Integer;
begin
ProcessTree.BeginUpdate;
for I := 0 to FRunningProcesses.Count - 1 do
begin
Process := FRunningProcesses[i];
NodeData^.pProcessID := ProcessItem.ProcessID;
NodeData^.pProcessName := ProcessItem.ProcessName;
...
I have a Class which will retrieve all the data I want and store it into the tree like:
var
FRunningProcesses: TProcessRunningProcesses;
So if I want to enumerate all running processes I just give it a call like:
// clears all data inside the class and refills everything with the new data...
FRunningProcesses.UpdateProcesses;
The problem starts here while I enumerate everything and not only data which had changed which is quite cpu intensive:
procedure TMainForm.UpdateTimerTimer(Sender: TObject);
var
NodeData: PProcessData;
Node : PVirtualNode;
Process: TProcessItem;
I: Integer;
begin
for I := 0 to FRunningProcesses.Count - 1 do
begin
Application.ProcessMessages;
Process := FRunningProcesses[I];
// returns PVirtualNode if the node is found inside the tree
Node := FindNodeByPID(Process.ProcessID);
if not(assigned(Node)) then
exit;
NodeData := ProcessVst.GetNodeData(Node);
if not(assigned(NodeData)) then
exit;
// now starting updating the tree
// NodeData^.pWorkingsSet := Process.WorkingsSet;
....
Basically the timer is only needed for cpu usage and all memory informations I can retrieve from a process like:
- Priv.Memory
- Working Set
- Peak Working Set
- Virtual Size
- PageFile Usage
- Peak PageFile Usage
- Page Faults
- Cpu Usage
- Thread Count
- Handle Count
- GDI Handle Count
- User Handle Count
- Total Cpu Time
- User Cpu Time
- Kernel Cpu Time
So I think the above data must be cached and compared somehow if its changed or not just wonder how and what will be most efficient?