I have an UnboundedSource that generates N items (it's not in batch mode, it's a stream -- one that only generates a certain amount of items and then stops emitting new items but a stream nonetheless). Then I apply a certain PTransform to the collection I'm getting from that source. I also apply the Window.into(FixedWindows.of(...)) transform and then group the results by window using Combine. So it's kind of like this:
pipeline.apply(Read.from(new SomeUnboundedSource(...)) // extends UnboundedSource
.apply(Window.into(FixedWindows.of(Duration.millis(5000))))
.apply(new SomeTransform())
.apply(Combine.globally(new SomeCombineFn()).withoutDefaults())
And I assumed that would mean new events are generated for 5 seconds, then SomeTransform is applied to the data in the 5 seconds window, then a new set of data is polled and therefore generated. Instead all N events are generated first, and only after that is SomeTransform applied to the data (but the windowing works as expected). Is it supposed to work like this? Does Beam and/or the runner (I'm using the Flink runner but the Direct runner seems to exhibit the same behavior) have some sort of queue where it stores items before passing it on to the next operator? Does that depend on what kind of UnboundedSource is used? In my case it's a generator of sorts. Is there a way to achieve the behavior that I expected or is it unreasonable? I am very new to working with streaming pipelines in general, let alone Beam. I assume, however, it would be somewhat illogical to try to read everything from the source first, seeing as it's, you know, unbounded.