I'm currently working on a multiplayer 2d project, and have run into a problem. I'm following Brent Aureli's tutorial on creation a Super Mario like game. My problem occures when I want to draw text in the game world. Brent uses a downscale for the game world (1/100), to get a smooth gravity behaviour, the natural result is that a normal text is way too large for this downscaled world, and if I try to downscale the font with font.getData().setScale(1/100) the font simply dissapears (I believe it gets too small ot be rendered).
I have also tried using the free-type font generator, but ran into the same issues, aswell as using Heiro to generate a font with size 3.
Have anyone ran into the same problem and found a solution?