I have successfully opened a win32 window(without OpenGL context). Opening the window, then resizing it causes a lot of issues. How do we properly handle resizing inside the win32 api? I create a window with WS_OVERLAPPEDWINDOW and making the window resizable. Mainly, I attempt to handle the resizing with the WM_SIZE event handler.
#define _CRT_SECURE_NO_WARNINGS
#include <Windows.h>
#include <gl/GL.h>
#include <gl/GLU.h>
#include <iostream>
using namespace std;
HINSTANCE hInstanceGlobal;
LRESULT CALLBACK wndproc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
PAINTSTRUCT ps;
switch (message) {
default:
return DefWindowProcA(hWnd, message, wParam, lParam);
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
return 0;
case WM_SIZE:
SetWindowPos(hWnd, HWND_TOP, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_SHOWWINDOW);
PostMessage(hWnd, WM_PAINT, 0, 0);
return 0;
case WM_KEYDOWN:
break;
case WM_SETCURSOR:
if (LOWORD(lParam) == HTCLIENT) {
SetCursor(LoadCursor(NULL, IDC_ARROW));
return TRUE;
}
break;
}
return DefWindowProcA(hWnd, message, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nShowCmd) {
#ifdef _DEBUG
AllocConsole();
//SetWindowPos(GetConsoleWindow(), 0, 1920, 200, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
AttachConsole(GetCurrentProcessId());
freopen("CON", "w", stdout);
#endif
hInstanceGlobal = hInstance;
const char* CLASSNAME = "APIOPENGL";
WNDCLASS cl = { };
cl.lpfnWndProc = wndproc;
cl.hCursor = LoadCursor(NULL, IDC_ARROW);
cl.hInstance = hInstance;
cl.lpszClassName = CLASSNAME;
RegisterClass(&cl);
HWND hWnd = CreateWindowEx(
WS_EX_APPWINDOW|WS_EX_CLIENTEDGE,
CLASSNAME,
"Opengl Window",
WS_OVERLAPPEDWINDOW |WS_CLIPCHILDREN|WS_CLIPSIBLINGS,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL
);
if (hWnd == NULL)
{
return 0;
}
ShowWindow(hWnd, nShowCmd);
MSG msg;
MessageBox(NULL, (char*)GetLastError(), "Hello", NULL);
bool bRet;
while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0) {
if (GetKeyState(VK_RMENU) & 0x8000)
{
cout << "Pressed" << endl;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
SetWindowPos
onWM_SIZE
? this is mistake. and not needWM_PAINT
post. callInvalidateRect
instead. but usually we need handleWM_SIZE
if we need move child windows (we are "frame")or recreate bitmaps, etc.. in your case you not need handleWM_SIZE
at all. comment yourcase WM_SIZE:
and see – RbMm