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I'm trying to find a way to only display image as texture of SKShapeNode in Swift without any overlay color

Is this possible?

I am using circular shaped nodes and when i try to set FillTexture with an image, then i must set also a FillColor, that modifies the image. I have tried using UIColor.clear but the node completely disappear.

Any idea?

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1 Answers

0
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UPDATE

Solved --- You can set fillColor to .white and the overlay tint color disappear giving image texture its original colors