This is probably an issue with my organization or the get_node statement, but I cannot find it myself.
Here is my node layout:
◯ Node2D
└─ ◯ ui
└─ ◯ start_node
├─ ???? button_start ????????
└─ ???? tutorial_popup
├─ ???? popup_background
├─ ???? popup_no
└─ ???? popup_yes
(I tried, ok?)
Here is the script attached to button_start:
extends Button
onready var popup_bg = get_node("../tutorial_popup/popup_background")
onready var popup_no = get_node("../tutorial_popup/popup_no")
onready var popup_yes = get_node("../tutorial_popup/popup_yes")
func _ready():
popup_bg.visible = false
popup_no.visible = false
popup_yes.visible = false
func _on_button_down():
print("button \"" + self.name + "\" is down")
func _on_button_up():
print("button \"" + self.name + "\" is up")
func _on_focus_entered():
self.release_focus()
The exact error was as follows:
Invalid set index 'visible' (on base 'null instance') with value of type 'bool' (regarding lines where popup_xyz.visible = false)
This was programmed in Godot 3.2.3. Thank you in advance.
EDIT: I had previously posted an answer simply stating that I had someone (I don't know how) gotten it to work. I have now deleted said answer, but will be leaving this question open for any future users with this problem.