2
votes

I'm quite new to Meshlab, and unsurprisingly ran into a few obstacles. Anyhow, I have been looking for a solution online but didn't find one. I have a very large .ply-file containing a mesh that I made in CloudCompare from a 3D-scan of a rock art cave and I want to transform the vertex colour into a texture. However, when I am trying to use the "Texture: Vertex Color to Texture"-Filter, type in the path that I want my texture to be saved at, and hit "apply", it displays an error message saying "path in texture file not allowed". I imagine this refers to the path I tried to save my texture at, neither name nor path contain a space, i've tried working around it somehow by saving it elsewhere but didn't manage to get it to work. Also, i was going to reduce vertices count afterwards, but I need to extract a rather high res texture first. Anyone ever encountered this or has an idea as to why this might happen? Thanks in advance!

2
Did you solve this problem?Ausrada404

2 Answers

1
votes

type in any word into that box and DONT type in a path.

Example: my path in that box was F:\Personal\3D_scans\textures\tree.png

After literally 2 hours i got exhausted and deleted it and wrote: "ffffffffffffff"

It worked, and i realised it's looking for a name of the texture you want to give

0
votes

Had the same problem today, I managed to solve the issue by checking "run in compatibility mode" with windows 8 (I am on windows 10). Maybe that will help!