I'm quite new to Meshlab, and unsurprisingly ran into a few obstacles. Anyhow, I have been looking for a solution online but didn't find one. I have a very large .ply-file containing a mesh that I made in CloudCompare from a 3D-scan of a rock art cave and I want to transform the vertex colour into a texture. However, when I am trying to use the "Texture: Vertex Color to Texture"-Filter, type in the path that I want my texture to be saved at, and hit "apply", it displays an error message saying "path in texture file not allowed". I imagine this refers to the path I tried to save my texture at, neither name nor path contain a space, i've tried working around it somehow by saving it elsewhere but didn't manage to get it to work. Also, i was going to reduce vertices count afterwards, but I need to extract a rather high res texture first. Anyone ever encountered this or has an idea as to why this might happen? Thanks in advance!