The position you see there in the RectTransform (and Transform) is the Local Position. When you instantiate an object, and parent it to another Transform, the Local Position will be updated to keep the object in the Instantiated position. It does that by modifying the Local Position. Another way to look at it, the World Position that you instantiated the object at, is still the same after you parented it.
The Instantiate
method has an overload that accepts a bool InsantaiteInWorldSpace
but it looks like you want to set some positions yourself. In that case, Transform
also has a method SetParent
that also has an overload accepting a bool worldPositionStays
. You can visit the Unity docs page for SetParent
here.
In the later case, you'd not set the parent during instantiation, but afterwards, and set bool to keep the object in the position you had manually set it to. IT all depends on how you want to position your item in relation to your hierarchy.