I'm right now reading the microsoft documentation about drivers and core audio apis. At the moment I'm still confuse which way to go to achieve what I need. I have an audio application which is Standalone and coded with framework JUCE in C++. And I need to build a Windows solution that would capture the audio stream that is going to an audio endpoint device to use it as an input of my audio application.
- This stream must have an unaltered volume: always 1.0 (no matter if the hardware volume is changed or muted).
- I must be able to choose between the different endpoint devices, for exemple if I have an external soundcard that is plugged, my audio application should be able to intercept and copy the stream that is going to that external soundcard, or do the same for the stream that is going to the built-in speakers.
- The idea is to capture the output streams before they are modified by hardware volume modifications, and make a copy of them routed to my application without changing the output routing and behaviour.
The microsoft documentation is very furnished, but even if the WASAPI provides a lot of ways to capture and stream from audio endpoint devices, I'm not sure it is possible to get an unaltered volume, as it will always capture what's exactly coming out of the speakers. This is why I don't know If I can implement a feature directly in my audio application that will get the streams I want with WASAPIs or if I have to code a proper Audio Driver that would make a copy of the streams I want for my application to be able to use these streams.
The documentations I refer to: Audio Drivers design guide Core Audio APIs / WASAPI
Thanks for the help,
Best,
Maxime