DebugUtil.h
#ifndef DEBUG_UTIL_H
#define DEBUG_UTIL_H
#include <windows.h>
int DebugMessage(const char* message)
{
const int MAX_CHARS = 1023;
static char s_buffer[MAX_CHARS+1];
return 0;
}
#endif
When I try to run this I get this error:
Terrain.obj : error LNK2005: "int __cdecl DebugMessage(char const *)" (?DebugMessage@@YAHPBD@Z) already defined in Loodus.obj
Renderer.obj : error LNK2005: "int __cdecl DebugMessage(char const *)" (?DebugMessage@@YAHPBD@Z) already defined in Loodus.obj
test.obj : error LNK2005: "int __cdecl DebugMessage(char const *)" (?DebugMessage@@YAHPBD@Z) already defined in Loodus.obj
C:\Users\Tiago\Desktop\Loodus Engine\Debug\Loodus Engine.exe : fatal error LNK1169: one or more multiply defined symbols found
But why does this happen? I have #ifndef #define and #endif in the header so multiple definitions shouldn't happen