I am working a some kind of Breakout game with SpriteKit and I am not sure how to handle the different screen sizes of the iPhones.
My display is 375 points wide. In the game I want to have 5 sprites in a row. So one sprite is 375 / 5 = 75 points wide. I created a PNG image also 75 pixel wide. (Also a 2x and 3x version). So far it works well. The sprites are optimally distributed across the screen. But there are also devices with a screen width of 414 or 320 points. How do I deal with this?
Should I create completely different sprites (and bitmaps) for these devices? Then I also need different parameters to distribute them on the screen.
Or is there a completely different way to deal with it that I just don't know?