I am developing an WPF application and tried to design something event driven using Prism's Event Aggregator.
Currently I am trying to implement something like event queue for Prism events. To do that I want to subscribe related events and pass them to same method but Event Aggregator wants those methods to have same signature with the event.
Example events:
public class TestEvent1 : PubSubEvent<Class1>
{
}
public class TestEvent2 : PubSubEvent<Class2>
{
}
public class TestEvent3 : PubSubEvent<List<Class3>>
{
}
public class TestEvent3 : PubSubEvent<string>
{
}
Subscriptions:
_eventAggregator.GetEvent<TestEvent1>().Subscribe(OnTestEvent1, true);
_eventAggregator.GetEvent<TestEvent2>().Subscribe(OnTestEvent2, true);
_eventAggregator.GetEvent<TestEvent3>().Subscribe(OnTestEvent3, true);
Example callback method:
private void OnTestEvent1(Class1 object1)
{
// do something
}
Since I only receive data when event published, I tried something like this to use as event payload type, but it doesn't look right:
// Payload
public interface IMessage
{
public object Data { get; set; }
public Type Datatype { get; set; }
public PubSubEvent EventType { get; set; }
}
// Events
public class TestEvent1 : PubSubEvent<IMessage>
{
}
public class TestEvent2 : PubSubEvent<IMessage>
{
}
public class TestEvent3 : PubSubEvent<IMessage>
{
}
// Subscriptions
_eventAggregator.GetEvent<TestEvent1>().Subscribe(EventHandler, true);
_eventAggregator.GetEvent<TestEvent2>().Subscribe(EventHandler, true);
_eventAggregator.GetEvent<TestEvent3>().Subscribe(EventHandler, true);
// Callback
private void EventHandler(IMessage payload)
{
// do something
}
Is this viable and how can I improve or change my "generic" payload?
Extra information: In my scenario I have multiple UDP servers that periodically receives new data, deserialize it to objects and publish events. Related "managers" subscribed to those events and get triggered when new data received.
My goal is try to implement an event queue like system in my event receiving classes so it will be easier to deal with multithreading issues.
Here are some diagrams that may help me explain myself better:
My architecture:
My "event queue"