The code you´re posting is right, but it's only half of the solution.
You already implemented the definition of the layer paint behavior for any feature (by default 0.3 as you say), the second part is to change the feature-state hover to true on mouseover.
The state of the features on 'hover' in your symbol layer don´t change automatically, you need to change it to true in a map.on('mousemove', 'youLayerId'...
method, and again to false in a map.on('mouseout', 'youLayerId'...
.
Check out this fiddle I have created for you on how to change opacity of an icon.
![enter image description here](https://i.stack.imgur.com/1pdxm.gif)
The relevant code is below
mapboxgl.accessToken = 'PUT HERE YOUR TOKEN';
var map = new mapboxgl.Map({
container: 'map',
style: 'mapbox://styles/mapbox/streets-v11'
});
let fHover = null;
map.on('load', function() {
map.loadImage(
'https://upload.wikimedia.org/wikipedia/commons/7/7c/201408_cat.png',
function(error, image) {
if (error) throw error;
map.addImage('cat', image);
map.addSource('point', {
'type': 'geojson',
'generateId': true,
'data': {
'type': 'FeatureCollection',
'features': [{
'type': 'Feature',
'geometry': {
'type': 'Point',
'coordinates': [0, 0]
}
}]
}
});
map.addLayer({
'id': 'points',
'type': 'symbol',
'source': 'point',
'layout': {
'icon-image': 'cat',
'icon-size': 0.25,
},
'paint': {
'icon-opacity': [
'case',
['boolean', ['feature-state', 'hover'], false],
1,
0.3
]
}
});
}
);
map.on('mousemove', 'points', function(e) {
if (e.features[0]) {
mouseover(e.features[0]);
} else {
mouseout();
}
});
map.on('mouseout', 'points', function(e) {
mouseout();
});
function mouseover(feature) {
fHover = feature;
map.getCanvasContainer().style.cursor = 'pointer';
map.setFeatureState({
source: 'point',
id: fHover.id
}, {
hover: true
});
}
function mouseout() {
if (!fHover) return;
map.getCanvasContainer().style.cursor = 'default';
map.setFeatureState({
source: 'point',
id: fHover.id
}, {
hover: false
});
fHover = null;
}
});
Important, to change a feature state every feature must have an id in the source, so I strongly recommend to set always 'generateId': true
in the addSource
method.
PS.- If this answer solves your question, please mark it as answer accepted, in that way it will also help other users to know it was the right solution.
}
was missing. Maybe Javascript put down some weird behavior because of this. Check that first – Deitsch