There are many ways to get rid of this error!
- manually:
Add below code in run script of Project target, this remove the simulator architecture (x86_64 and i386) from your app on building process:
Shell:
/bin/sh
Code:
APP_PATH="${TARGET_BUILD_DIR}/${WRAPPER_NAME}"
# This script loops through the frameworks embedded in the application and
# removes unused architectures.
find "$APP_PATH" -name '*.framework' -type d | while read -r FRAMEWORK
do
FRAMEWORK_EXECUTABLE_NAME=$(defaults read "$FRAMEWORK/Info.plist" CFBundleExecutable)
FRAMEWORK_EXECUTABLE_PATH="$FRAMEWORK/$FRAMEWORK_EXECUTABLE_NAME"
echo "Executable is $FRAMEWORK_EXECUTABLE_PATH"
EXTRACTED_ARCHS=()
for ARCH in $ARCHS
do
echo "Extracting $ARCH from $FRAMEWORK_EXECUTABLE_NAME"
lipo -extract "$ARCH" "$FRAMEWORK_EXECUTABLE_PATH" -o "$FRAMEWORK_EXECUTABLE_PATH-$ARCH"
EXTRACTED_ARCHS+=("$FRAMEWORK_EXECUTABLE_PATH-$ARCH")
done
echo "Merging extracted architectures: ${ARCHS}"
lipo -o "$FRAMEWORK_EXECUTABLE_PATH-merged" -create "${EXTRACTED_ARCHS[@]}"
rm "${EXTRACTED_ARCHS[@]}"
echo "Replacing original executable with thinned version"
rm "$FRAMEWORK_EXECUTABLE_PATH"
mv "$FRAMEWORK_EXECUTABLE_PATH-merged" "$FRAMEWORK_EXECUTABLE_PATH"
done
2.Do it just before deploying the app on Testflight/App-store.
Go inside the your ProjectFramework.framework folder of your project from terminal. Run following commands:
lipo -remove i386 ProjectFramework_SDK -o ProjectFramework_SDK
lipo -remove x86_64 ProjectFramework_SDK -o ProjectFramework_SDK
By doing this You Can't run on Simulator.
Check the architecture from frameworks?
$ lipo -info PathToProject/ProjectName.framework/ProjectName
and also you check using
file /usr/lib/libc++abi.dylib
/usr/lib/libc++abi.dylib: Mach-O universal binary with 2 architectures: [i386:Mach-O dynamically linked shared library i386] [x86_64:Mach-O 64-bit dynamically linked shared library x86_64]
/usr/lib/libc++abi.dylib (for architecture i386): Mach-O dynamically linked shared library i386
/usr/lib/libc++abi.dylib (for architecture x86_64): Mach-O 64-bit dynamically linked shared library x86_64
Ref. doc: http://ikennd.ac/blog/2015/02/stripping-unwanted-architectures-from-dynamic-libraries-in-xcode/