Unfortunately there is no good way to draw a transparent shape. See pygame.draw module:
A color's alpha value will be written directly into the surface [...], but the draw function will not draw transparently.
Hence you need to do a workaround:
- Create a
pygame.Surface
object with a per-pixel alpha format large enough to cover the shape.
- Draw the shape on the _Surface.
- Blend the Surface with the target Surface.
blit()
by default blends 2 Surfaces
For example 3 functions, which can draw transparent rectangles, circles and polygons:
def draw_rect_alpha(surface, color, rect):
shape_surf = pygame.Surface(pygame.Rect(rect).size, pygame.SRCALPHA)
pygame.draw.rect(shape_surf, color, shape_surf.get_rect())
surface.blit(shape_surf, rect)
def draw_circle_alpha(surface, color, center, radius):
target_rect = pygame.Rect(center, (0, 0)).inflate((radius * 2, radius * 2))
shape_surf = pygame.Surface(target_rect.size, pygame.SRCALPHA)
pygame.draw.circle(shape_surf, color, (radius, radius), radius)
surface.blit(shape_surf, target_rect)
def draw_polygon_alpha(surface, color, points):
lx, ly = zip(*points)
min_x, min_y, max_x, max_y = min(lx), min(ly), max(lx), max(ly)
target_rect = pygame.Rect(min_x, min_y, max_x - min_x, max_y - min_y)
shape_surf = pygame.Surface(target_rect.size, pygame.SRCALPHA)
pygame.draw.polygon(shape_surf, color, [(x - min_x, y - min_y) for x, y in points])
surface.blit(shape_surf, target_rect)
Minimal example:
repl.it/@Rabbid76/PyGame-TransparentShapes

import pygame
def draw_rect_alpha(surface, color, rect):
shape_surf = pygame.Surface(pygame.Rect(rect).size, pygame.SRCALPHA)
pygame.draw.rect(shape_surf, color, shape_surf.get_rect())
surface.blit(shape_surf, rect)
def draw_circle_alpha(surface, color, center, radius):
target_rect = pygame.Rect(center, (0, 0)).inflate((radius * 2, radius * 2))
shape_surf = pygame.Surface(target_rect.size, pygame.SRCALPHA)
pygame.draw.circle(shape_surf, color, (radius, radius), radius)
surface.blit(shape_surf, target_rect)
def draw_polygon_alpha(surface, color, points):
lx, ly = zip(*points)
min_x, min_y, max_x, max_y = min(lx), min(ly), max(lx), max(ly)
target_rect = pygame.Rect(min_x, min_y, max_x - min_x, max_y - min_y)
shape_surf = pygame.Surface(target_rect.size, pygame.SRCALPHA)
pygame.draw.polygon(shape_surf, color, [(x - min_x, y - min_y) for x, y in points])
surface.blit(shape_surf, target_rect)
pygame.init()
window = pygame.display.set_mode((250, 250))
clock = pygame.time.Clock()
background = pygame.Surface(window.get_size())
ts, w, h, c1, c2 = 50, *window.get_size(), (160, 160, 160), (192, 192, 192)
tiles = [((x*ts, y*ts, ts, ts), c1 if (x+y) % 2 == 0 else c2) for x in range((w+ts-1)//ts) for y in range((h+ts-1)//ts)]
for rect, color in tiles:
pygame.draw.rect(background, color, rect)
run = True
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
window.blit(background, (0, 0))
draw_rect_alpha(window, (0, 0, 255, 127), (55, 90, 140, 140))
draw_circle_alpha(window, (255, 0, 0, 127), (150, 100), 80)
draw_polygon_alpha(window, (255, 255, 0, 127),
[(100, 10), (100 + 0.8660 * 90, 145), (100 - 0.8660 * 90, 145)])
pygame.display.flip()
pygame.quit()
exit()
windowSurface = pygame.display.set_mode((1000, 750), pygame.DOUBLEBUF, 32)
. Only 32bit surfaces support alpha channel. - shang