Hi I'm trying to follow an answer about making part of a texture transparent when using Alpha Blending from this question The only problem is that this only works in XNA 3.1 and I'm working in XNA 4.0 so stuff like RenderState doesn't exist in the same context, and I have no idea where to find the GfxComponent class library.
I still want to do the same thing as in the example question, a circular area radiating from the mouse position that makes the covering texture transparent when the mouse is hovering over it.