I am using currently ar.js 3.1.0. I am loading a GLTF model and I am using multi markers but I have a huge problem with "flickering" of the model. It almost looks like as if the depth check is not working properly and constantly jumping between polygons that are close to each other, esp. on edges. If I replace the included version of three.js with an older one (r92) that problem is gone and the model looks clean. Also if I load here (https://gltf-viewer.donmccurdy.com/) everything looks fine. Could anybody give me a hint what I am doing wrong?
.nearand.farattributes? When using values that are very far apart, you could lose precision in the depth-map and faces that are near each other will z-fight. For example, instead of using0.00001 - 100000use a smaller range, like0.1 - 100. - Marquizzo