I'm using Unity and I have a Screen Space - Overlay canvas and it has Image objects that rotate. The problem is that on shallow rotations the images have really obvious jagged edges. I can't find any built in anti-aliasing solution that fixes this.
I know the MSAA in the settings doesn't apply to overlay canvases, neither does the anti-aliasing in the Post Effects package.
I can't change to a Screen Space - Camera canvas, I know that will apply MSAA but it breaks my game in too many other ways to be viable (my game is almost finished, I left adding AA to the end which may have been a mistake).
Is there any way to get AA to work on an overlay canvas?