I've got a circle defined by a center (x,y,z), a radius and an orientation vector that specifies which way the circle is facing. I need to test whether such a circle intersects with an axis-aligned bounding box. To clarify, by intersects, I mean if any points within the area described by the circle are within the bounding box, then that constitutes an "intersection."
This is not for a game and I'd rather not approximate the circle in some way. It should be OK though to treat the circle as cylinder with a very small height if that makes this any more tractable.
thanks.
Nick