So, i have a function that will load an image from disk async in an other thread ( big images will be loaded and I don't want the UI THread to be locked while loading).
Loading is done like this
public override void LoadFile()
{
using (var imageStream = new FileStream(_filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
Decoder = new TiffBitmapDecoder(imageStream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad);
InitializeFile();
}
}
Then I want to use the Decoder on the main thread
public List<ThumbnailModel> LoadPages()
{
var result = new List<ThumbnailModel>();
foreach (var frame in Decoder.Frames) <--// this line throws exception
{
result.Add(new ThumbnailModel
{
Name = _metadataLoader.GetPageName((BitmapMetadata)frame.Metadata),
Bitmap = new WriteableBitmap(frame)
});
}
return result;
}
Now here is the problem, whenever I reach the line where I try to access the Decoder.Frames it throws exception (The calling thread cannot access this object because a different thread owns it.)
Is there a way I can use my Decoder in the main thread if not, the only possible solution is to load all the image information in the other thread?
Full code version : // this is the task, that calls the imageFactory LoadFile method - NewThread
private async Task OpenFileAsync(string strFilePath)
{
var newFile = _imageFileFactory.LoadFile(strFilePath);
if (newFile != null)
{
_imagefile = newFile;
}
}
//image factory load file - NewThread
public IImageFile LoadFile(string filePath)
{
if (string.IsNullOrWhiteSpace(filePath))
{
return null;
}
var fileExtension = Path.GetExtension(filePath); // .tiff or .jpeg
var file = new ImageFileTiff(filePath, _metatadaFactory, _metadataVersioner);
file.LoadFile();
return file;
}
// ImageFileTiff LoadFile will create a decoder - NewThread
public override void LoadFile()
{
using (var imageStream = new FileStream(_filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
Decoder = new JpegBitmapDecoder(imageStream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad);
InitializeFile();
}
}
After we have an IImageFile we call on MainThread(UIThread)
var pages = _imagefile.LoadPages();
Where LoadPages is the place where the app breaks. also called on UIThread public List LoadPages() { var result = new List();
foreach (var frame in Decoder.Frames)
{
result.Add(new ThumbnailModel
{
Name = _metadataLoader.GetPageName((BitmapMetadata)frame.Metadata),
Bitmap = new WriteableBitmap(frame)
});
}
return result;
}