What you want to do is compute each color channel separately in ImageMagick fx: computation.
magick image.jpg[1x1+110+245] -format "%[fx:round(255*u.r)],%[fx:round(255*u.g)],%[fx:round(255*u.b)]" info:
That will produce for example:

magick lena.jpg[1x1+110+245] -format "%[fx:round(255*u.r)],%[fx:round(255*u.g)],%[fx:round(255*u.b)]" info:
208,90,88
If you want to include rgb(), then do
magick image.jpg[1x1+110+245] -format "rgb(%[fx:round(255*u.r)],%[fx:round(255*u.g)],%[fx:round(255*u.b)])" info:
magick lena.jpg[1x1+110+245] -format "rgb(%[fx:round(255*u.r)],%[fx:round(255*u.g)],%[fx:round(255*u.b)])" info:
rgb(208,90,88)
ADDITION:
If you want multiple pixels returned, then you can do the following:
magick lena.jpg -format "rgb(%[fx:round(255*u.p{10,10}.r)],%[fx:round(255*u.p{10,10}.g)],%[fx:round(255*u.p{10,10}.b)]) rgb(%[fx:round(255*u.p{100,100}.r)],%[fx:round(255*u.p{100,100}.g)],%[fx:round(255*u.p{100,100}.b)])\n" info:
rgb(226,130,106) rgb(131,46,85)