Playing around in a game engine right now and when trying to run the game I get this error.
Here's my code:
DrawText("Hello World!",1,1, DrawMode.Tile, "large",5)
function Draw()
RedrawDisplay()
PlaySong(0,false)
local speed = 5
local nextPos = 0
function Update(timeDelta)
nextPos = nextPos + (speed) * (timeDelta / 100)
function Draw()
RedrawDisplay()
DrawSprite(02, nextPos, 8)
end