I am a student and I am trying to get the value of an "IntValue" to use has level, what I mean by this is that I need to have a skill level for each individual player and use this skill level to multiply the amount of damage the skill does.
for example: Skill level is 5
the damage should be: baseDamage * SkillLevel
in my case. base damage is 2 so the end result should be 10 damage.
but when I try doing this whit code it doesn't work. (I'm not the best at LUA and I'm fairly new to stack so I apologize in advance)
Code (So far I got this):
local XP = 0 --Exp Amount
local LevelValue = player.Backpack.ScriptStorage.Player.SkillLevel.Value --Gets the value of the skill level from the "IntValue"
--Other code that I don't want to show (it just checks if a remote event has fired the server, and it adds .5 to the XP every time it fires)
--This is the line that should add 1 to the level
LevelValue = LevelValue + 1
--But everytime it gets to 2 it simply gets set back to 1 (the default level)
I just showed the relevant pieces of code. everything that was not relevant to this wasn't shown (except for: XP = XP + .5
which is in the code I'm not showing)
hope this helps figure out what the problem is. as said above: "I'm not the best at LUA and I'm fairly new to stack so I apologize in advance"