I got a problem with the animations from CGAffineTransform... I want to move the button and scale it up at the same time.
But if I do one animation alone everything works pretty straight forward. It scales up or moves the button by 50px.
But if I put both in the same animation its messed up. The button starts from far outside the screen to move in and doesn't scale as it should.
Also, after the movement of the button. The buttons scales up to the correct size i expected, but moves back to origin position before...
What do I miss here?
let shape = CAShapeLayer()
//shape.path = UIBezierPath(arcCenter: CGPoint(x: 25, y: 25), radius: 30, startAngle: 0, endAngle: .pi/2, clockwise: true).cgPath
shape.lineWidth = 5
shape.strokeColor = UIColor.black.cgColor
timerButton.layer.addSublayer(shape)
UIView.animate(withDuration: 2, animations: {
self.timerButton.transform = CGAffineTransform(translationX: -50, y: 0)
//self.timerButton.transform = CGAffineTransform(scaleX: 3, y: 3)
}) { (true) in
UIView.animate(withDuration: 1, animations: {
self.timerButton.transform = CGAffineTransform(scaleX: 3, y: 3)
}) { (true) in
print("later")
}
}