Have a binary grid (like black and white pixels with black = empty and white = obstacle). Starting from a given point on black, I want to emit "rays" in all directions. Those rays should either abort when reaching a given length (for example 100) or when hitting a white pixel (in which case the position of this pixel, aka obstacle contour shall be marked). Those marked pixels result in a view of all obstacle contours that are "visible" from the given point (not obstructed by other obstacles).
What I have thought of so far, is to simply call a sufficient number of bresenham lines. In the case of a radius of 100, that means 100*2*pi = 628 lines to cover all pixels on the outer most circle. However that results in many many multiple checks of same pixels closer to the center. Now I could split up the check in multiple rings, each of a different density of bresenham lines, but that appears rather inefficient too.
Does someone happen to have a more efficient algorithm idea for this? Huge thanks in advance!