I have a small issue that and I’m not able to figure out what’s wrong, maybe someone can help.
It seems player.anims.play(‘walk’) is not working I get an error which reads “Cannot read property ‘frame’ of undefined”.
It seems I get an empty array of frames.
How I load my spreadsheet in preload():
this.load.spritesheet('player', 'assets/characters.png', { frameWidth: 32, frameHeight: 48 })
How my class looks :
export default class Player extends Phaser.Physics.Arcade.Sprite {
constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y, 'player')
const player = scene.physics.add.sprite(x, y, 'player')
player.setCollideWorldBounds(true).setInteractive()
scene.anims.create({
key: 'walk',
frames: scene.anims.generateFrameNames('player', { start: 1, end: 3 }),
repeat: -1
})
player.anims.play('walk')
}
}
in create():
this.player = new Player(this, 10, 10)