I'm rather new to Unity and trying to get started with a simple scene consisting only of an FPS Controller and a few obstacles. As the controller I'm using the one from the Unity Standard Assets and everything worked fine. Upon adding a Character Mesh however I noticed that I had to setup camera clamping. The controller script accesses the serialized "MouseLook" script in which I have to edit a few variables to fit my needs. Since it's serialized however I can't simply change the variables, save the code and get the changes. Since I'm not planning on changing the fact that the script is serialized I just want to update my changed variables.
I hope this was understandable. Thanks in advance!