I'm trying to tell when a sprite, which must be part of a particular group (pygame.sprite.Group()), is clicked on. Currently I've tried creating a sprite which is just the mouses position and totally invisible, adding it to its own group, and using this code:
clickedList = pygame.sprite.spritecollide(guess1, mice, False)
where guess1 is the sprite getting clicked on and mice is the group containing the sprite that has the position of the mouse.
When I try this, I am told that "Group has no attribute rect". Where do I go from here?
guess1is aSpriteinstance? It doesn't look like that. - slothpygame.sprite.Group()Do I need to use the sprite itself? - Nico