0
votes

I've been using Unity with the 2D Animation package for rigging my multi layered sprite. It worked like a charm, rigged the thing, created my animations but.. all the sudden the gizmo showing the bones in my editor disappeared :(

I fear it happened when updating Unity to 2019.2.12f1 but cannot guarantee

This is what I see:

enter image description here

The bones ARE there, I can move them and I can animate them, but I cannot see the gizmo for easy manipulation :(

In the past it did look like this:

enter image description here

Where one can drag and drop easily the bones and rotate them

This is how my layers look like in the editor:

enter image description here

The bones are in the Player layer

Any clue ??

1

1 Answers

0
votes

Simply select all the "bone" GameObjects, go to the Inspector and choose a gizmo from this menu

enter image description here

The ones in the first row additionally show the objects name in the SceneView:

enter image description here


If you already did that but they are still not showing up make sure

  • you have the Gizmos enabled at all

    enter image description here

  • The Gizmos size is big enough

    enter image description here

    If the size is too small the Gizmos are faded out if you are too far away!


If the "bones" use a specific component which defines the Gizmo you an also check in the Scripts and Built-in Components lists whether the according type's Gizmo was maybe disabled.


Some other tries:

  • go to the Inspector of a bone and make sure the according component(s) is(are) not folded.

  • make sure there are no hidden layers in your scene (top right in the editor)

    enter image description here

    Gizmos are not shown if the according layer is "hidden"


For further options see the Gizmos Menu