I'm developing an app for MS HoloLens using Unity 2018.4.6, Vuforia image tracking and MRTK 2.0. The tracking of the target works fine and i can see my 3D object properly. But I would like to realise to disable the tracking function of vuforia by clicking on a button to keep the actual position of the 3d object in the world and to walk around it.
The disabling works also fine, but after disabling the tracking by using "VuforiaBehavior.Instance.enabled = false;" my 3d object disappears.
I find out, that I have to use a world anchor and I'm trying to solve it with the WorldAnchorManager of the MRTK2.0. But I don't know how to use it and if this would be my solution.
Does anybody have an answer for my question?