31
votes

AFAIK, although we cannot create a 0-sized static-memory array, but we can do it with dynamic ones:

int a[0]{}; // Compile-time error
int* p = new int[0]; // Is well-defined

As I've read, p acts like one-past-end element. I can print the address that p points to.

if(p)
    cout << p << endl;
  • Although I am sure of we cannot dereference that pointer (past-last-element) as we cannot with iterators (past-last element), but what I am not sure of is whether incrementing that pointer p? Is an undefined behaviour (UB) like with iterators?

    p++; // UB?
    
3
UB "...Any other situations (that is, attempts to generate a pointer that isn't pointing at an element of the same array or one past the end) invoke undefined behavior...." from: en.cppreference.com/w/cpp/language/operator_arithmeticRichard Critten
Well, this is similar to a std::vector with 0 item in it. begin() is already equal to end() so you cannot increment an iterator that is pointing at the beginning.Phil1970
@PeterMortensen I think your edit changed the meaning of the last sentence ("What I am sure of -> I am not sure why"), could you please double check?Fabio says Reinstate Monica
@PeterMortensen: The last paragraph you've edited has become a bit less readable.Itachi Uchiwa

3 Answers

33
votes

Pointers to elements of arrays are allowed to point to a valid element, or one past the end. If you increment a pointer in a way that goes more than one past the end, the behavior is undefined.

For your 0-sized array, p is already pointing one past the end, so incrementing it is not allowed.

See C++17 8.7/4 regarding the + operator (++ has the same restrictions):

f the expression P points to element x[i] of an array object x with n elements, the expressions P + J and J + P (where J has the value j) point to the (possibly-hypothetical) element x[i+j] if 0≤i+j≤n; otherwise, the behavior is undefined.

3
votes

I guess you've already have the answer; If you look a bit deeper: You've said that incrementing an off-the-end iterator is UB thus: This answer is in what is an iterator?

The iterator is just an object that has a pointer and incrementing that iterator is really incrementing the pointer it has. Thus in many aspects an iterator is handled in terms of a pointer.

int arr[] = {0,1,2,3,4,5,6,7,8,9};

int *p = arr; // p points to the first element in arr

++p; // p points to arr[1]

Just as we can use iterators to traverse the elements in a vector, we can use pointers to traverse the elements in an array. Of course, to do so, we need to obtain pointers to the first and one past the last element. As we’ve just seen, we can obtain a pointer to the first element by using the array itself or by taking the address-of the first element. We can obtain an off-the-end pointer by using another special property of arrays. We can take the address of the nonexistent element one past the last element of an array:

int *e = &arr[10]; // pointer just past the last element in arr

Here we used the subscript operator to index a nonexisting element; arr has ten elements, so the last element in arr is at index position 9. The only thing we can do with this element is take its address, which we do to initialize e. Like an off-the-end iterator (§ 3.4.1, p. 106), an off-the-end pointer does not point to an element. As a result, we may not dereference or increment an off-the-end pointer.

This is from C++ primer 5 edition by Lipmann.

So it is UB don't do it.

-4
votes

In the strictest sense, this is not Undefined Behavior, but implementation-defined. So, although inadvisable if you plan to support non-mainstream architectures, you can probably do it.

The standard quote given by interjay is a good one, indicating UB, but it is only the second best hit in my opinion, since it deals with pointer-pointer arithmetic (funnily, one is explicitly UB, while the other isn't). There is a paragraph dealing with the operation in the question directly:

[expr.post.incr] / [expr.pre.incr]
The operand shall be [...] or a pointer to a completely-defined object type.

Oh, wait a moment, a completely-defined object type? That's all? I mean, really, type? So you don't need an object at all?
It takes quite a bit of reading to actually find a hint that something in there might not be quite so well-defined. Because so far, it reads as if you are perfectly allowed to do it, no restrictions.

[basic.compound] 3 makes a statement about what type of pointer one may have, and being none of the other three, the result of your operation would clearly fall under 3.4: invalid pointer.
It however doesn't say that you aren't allowed to have an invalid pointer. On the contrary, it lists some very common, normal conditions (e.g. end of storage duration) where pointers regularly become invalid. So that's apparently an allowable thing to happen. And indeed:

[basic.stc] 4
Indirection through an invalid pointer value and passing an invalid pointer value to a deallocation function have undefined behavior. Any other use of an invalid pointer value has implementation-defined behavior.

We are doing an "any other" there, so it's not Undefined Behavior, but implementation-defined, thus generally allowable (unless the implementation explicitly says something different).

Unluckily, that's not the end of the story. Although the net result doesn't change any more from here on, it gets more confusing, the longer you search for "pointer":

[basic.compound]
A valid value of an object pointer type represents either the address of a byte in memory or a null pointer. If an object of type T is located at an address A [...] is said to point to that object, regardless of how the value was obtained.
[ Note: For instance, the address one past the end of an array would be considered to point to an unrelated object of the array's element type that might be located at that address. [...]].

Read as: OK, who cares! As long as a pointer points somewhere in memory, I'm good?

[basic.stc.dynamic.safety] A pointer value is a safely-derived pointer [blah blah]

Read as: OK, safely-derived, whatever. It doesn't explain what this is, nor does it say I actually need it. Safely-derived-the-heck. Apparently I can still have non-safely-derived pointers just fine. I'm guessing that dereferencing them would probably not be such a good idea, but it's perfectly allowable to have them. It doesn't say otherwise.

An implementation may have relaxed pointer safety, in which case the validity of a pointer value does not depend on whether it is a safely-derived pointer value.

Oh, so it may not matter, just what I thought. But wait... "may not"? That means, it may as well. How do I know?

Alternatively, an implementation may have strict pointer safety, in which case a pointer value that is not a safely-derived pointer value is an invalid pointer value unless the referenced complete object is of dynamic storage duration and has previously been declared reachable

Wait, so it's even possible that I need to call declare_reachable() on every pointer? How do I know?

Now, you can convert to intptr_t, which is well-defined, giving an integer representation of a safely-derived pointer. For which, of course, being an integer, it is perfectly legitimate and well-defined to increment it as you please.
And yes, you can convert the intptr_t back to a pointer, which is also well-defined. Only just, not being the original value, it is no longer guaranteed that you have a safely-derived pointer (obviously). Still, all in all, to the letter of the standard, while being implementation-defined, this is a 100% legitimate thing to do:

[expr.reinterpret.cast] 5
A value of integral type or enumeration type can be explicitly converted to a pointer. A pointer converted to an integer of sufficient size [...] and back to the same pointer type [...] original value; mappings between pointers and integers are otherwise implementation-defined.

The catch

Pointers are just ordinary integers, only you happen to use them as pointers. Oh if only that was true!
Unluckily, there exist architectures where that isn't true at all, and merely generating an invalid pointer (not dereferencing it, just having it in a pointer register) will cause a trap.

So that's the base of "implementation defined". That, and the fact that incrementing a pointer whenever you want, as you please could of course cause overflow, which the standard doesn't want to deal with. The end of application address space may not coincide with the location of overflow, and you do not even know whether there is any such thing as overflow for pointers on a particular architecture. All in all it's a nightmarish mess not in any relation of the possible benefits.

Dealing with the one-past-object condition on the other hand side, is easy: The implementation must simply make sure no object is ever allocated so the last byte in the address space is occupied. So that's well-defined as it's useful and trivial to guarantee.