strange behavior with fuse cursor. I've set fuse false for cursor both mainscene and a-cursor, but fuse still appears on hover.
This problems is apeearing when testing on ios, android. From desktop browser working fine.
<a-camera id="default_angle" camera position="0 0 0" look-controls wasd-controls>
<a-cursor>
<!-- by default click should be not expected on hover object (fuse) -->
</a-cursor>
</a-camera>
...
<a-box id="motor" color="red" position="0 0 -5"></a-box>
<!-- on hover to this object from mobile fuse should not appear -->
...
var motor = document.querySelector('#motor');
motor.addEventListener('click', function (evt) {
alert('clicked');
});
Please checkout this codepen https://codepen.io/sevenspring/pen/XWWzNvK
Here may be thought, that clicks produced by touch (tap on mobile screen) while cursor is hovered on object.
but you may check this example with gyro. https://parent.glitch.me in vr mode we can hover cursor on button "play/pause" by gyroscop moving, it still will produce clicks. https://glitch.com/edit/#!/join/d1afa869-dea2-47ec-9904-e851e451d832