When I open a ChildWindow from the SL Toolkit, the surrounding area turns a nice gray. But, if my ChildWindow itself spawns a new ChildWindow, then the surrounding area turns a darker gray, ad infinitum until my outside area is jet black.
Is there a way to have each new ChildWindow pop up with the surrounding area the same light gray as the first one? I don't want to turn off this effect altogether since I still want the previous Childwindow to be grayed out; I just don't want it to be blackened.
In looking at this question I get the impression that what I want is impossible. The overlay grid that supplies the gray background has an opacity between 0 and 1, which is why each new overlay adds to the previous. An Opacity of 1 would prevent this blackening, but you wouldn't be able to see what was open before the ChildWindow was popped up.
Is there any other slick way to achieve this?