I'm unable to create a smooth Unity 2d Object movement.
I'm using function Vector2.MoveTowards(position, destination, speed * Time.deltaTime).
I literally create empty 2d project, put in single 64x64 png, create single script and attach to this object.
I also tried using, Update, FixedUpdate, LateUpdate, rounding MoveTowards results, modifying Time settings, suing Time.deltaTime, Time.smoothDeltaTime, Time.fixedDeltaTime. Also tried to calculate passed distance manually(instead of MoveTowards) based on the passed milliseconds between FixedUpdate() calls. It is literally empty project with single script and single object and it stutters. Computer resources are available, Unity priority is set to Realtime or High.