I wanted to try out some raycasting with Python in Maya using OpenMaya.MFnMesh.anyIntersection().
I just want to cast a ray from on object downwards and hit a plane, not go any further so I get only one raycasthit and get the translation values from the raycasthit.
I got the code from a video and made it a bit clearer to understand.
For the code to run properly in Maya you need an object that is higher in the Y-axis than a different one, preferably a polyPlane(for example: having a polySphere at position [0, 3, 0] and a polyPlane at position [0, 0, 0], select the polySphere and run the code)
import maya.OpenMaya as OpenMaya
import maya.cmds as cmds
def RayReposition(*args):
direction = (0.0, -1, 0)
sel = cmds.ls(sl = True)
fromPositionRay = cmds.xform(sel[0], query = True, translation = True)
selShape = cmds.listRelatives(shapes = True)
meshes = cmds.ls(geometry = True)
cmds.select(clear = True)
for x in meshes:
if x == selShape[0]:
continue
else:
OpenMaya.MGlobal.selectByName(x)
sList = OpenMaya.MSelectionList()
OpenMaya.MGlobal.getActiveSelectionList(sList)
item = OpenMaya.MDagPath()
sList.getDagPath(0, item)
item.extendToShape()
fnMesh = OpenMaya.MFnMesh(item)
raySource = OpenMaya.MFloatPoint(fromPositionRay[0], fromPositionRay[1], fromPositionRay[2], 1.0)
rayDir = OpenMaya.MFloatVector(direction[0], direction[1], direction[2])
faceIds = None
triIds = None
idsSorted = False
testBothDirections = False
worldSpace = OpenMaya.MSpace.kWorld
maxParam = 999999
accelParams = None
sortHits = True
hitPoints = OpenMaya.MFloatPointArray()
hitRayParams = OpenMaya.MFloatArray()
hitFaces = OpenMaya.MIntArray()
hitTris = None
hitBarys1 = None
hitBarys2 = None
tolerance = 0.0001
hit = fnMesh.anyIntersection(raySource, rayDir, worldSpace, maxParam, testBothDirections, faceIds, triIds, idsSorted, accelParams, tolerance, hitPoints, hitRayParams, hitFaces, hitTris, hitBarys1, hitBarys2)
OpenMaya.MGlobal.clearSelectionList()
firstHit = (hitPoints[0].x, hitPoints[0].y, hitPoints[0].z)
print firstHit
RayReposition()
I expected to get the translation values from the raycasthit but I get the following error:
TypeError: in method 'MFnMesh_anyIntersection', argument 4 of type 'MIntArray const *'
Using the OpenMaya.MFnMesh.allIntersections() function instead works perfectly fine but I get every single hit from the raycast, but I only want the first hit.
Links to the OpenMaya.MFnMesh API: link: https://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=__py_ref_class_open_maya_1_1_m_fn_mesh_html