In EGL, there is shared context.
when a context(created by a first thread) is shared(to a second thread), what resources are made available to the second thread?
Is it textures, buffers, framebuffers, renderbuffers or other objects?
A second question:
If a first thread created textures(handles being 2) and its context is shared to a second thread. In the second thread, when I call glGenTextures. will it give a texture whoes handle is also 2(in this case, it will conflict will the texture in the shared context).